using System.Collections.Generic;
using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaReductionMesh
{
    public class ReductionData : ReductionMeshAccess
    {
        public void ReductionZeroDistance(float radius = 0.0001f)
        {
            throw new NotImplementedException();
        }

        public void ReductionRadius(float radius)
        {
            throw new NotImplementedException();
        }

        public void ReductionPolygonLink(float length)
        {
            throw new NotImplementedException();
        }

        public void ReductionBone()
        {
            throw new NotImplementedException();
        }
    }
}